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How I made my Zig gameplay code hot reloadable
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0
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320
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May 19, 2026
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Fruits & Tails: an artsy hexagonal five-in-a-row game (with cute squirrels)
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18
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890
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May 6, 2026
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Tides of Revival - Zig Feedback
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72
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3882
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April 19, 2026
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DerEnots - sandbox game with a backend on Zig
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3
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347
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April 6, 2026
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Flint - building blocks for making bespoke game engines
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2
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427
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April 5, 2026
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How I made my game moddable using Zig and WebAssembly
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17
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1219
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March 26, 2026
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Mach engine
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6
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333
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March 20, 2026
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Tides of Revival - open world RPG release
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5
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1372
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March 20, 2026
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Pointers are changing when being passed through functions
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6
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199
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January 31, 2026
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Zcutenet: Easy networking for games, a cute_net.h binding
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0
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152
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December 11, 2025
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Zig feedback from a game developer
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25
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1622
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November 22, 2025
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Feed the obfusgator!
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4
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491
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November 19, 2025
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Mosaic Puzzles in Zig / Sokol
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4
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337
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November 7, 2025
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Mutual help on zig gamedev
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19
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1297
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October 29, 2025
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A minimal terminal Tetris
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12
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1019
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October 22, 2025
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Cubyz: a voxel game written in Zig
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27
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3916
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October 21, 2025
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My first complete game
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5
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530
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September 28, 2025
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OpenGL error that seemingly occurs in Debug mode only
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6
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235
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September 13, 2025
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Zex - A Zig Texture Utility
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4
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373
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September 5, 2025
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SDL3 ported to the Zig build system (with example games)
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40
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12660
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September 3, 2025
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Building Pong in Zig with raylib (part 1 – paddles and a ball)
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12
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723
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July 13, 2025
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Raylib 15 Game
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4
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1549
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April 28, 2025
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ZCS — An Entity Component System in Zig
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6
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1569
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April 12, 2025
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An Easing/Tweening Library for Game Dev
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3
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656
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April 12, 2025
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Dungeon Wizard: Action roguelike deckbuilder in Zig
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23
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1520
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March 24, 2025
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Seizer solitaire
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10
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735
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February 22, 2025
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Is there a Zig library for creating a framebuffer and window (sort of like minifb for Rust)?
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6
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845
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February 8, 2025
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Zig64: very barebones Nintendo 64 ROM in Zig
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6
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809
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February 4, 2025
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Parser generator in pure zig, and a fully test toml parser/serializer generated by it
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0
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278
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January 24, 2025
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SDL2 game compiled to wasm/emscripten
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1
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330
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January 16, 2025
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