How I made my Zig gameplay code hot reloadable

A couple of months ago I made the zig parts of my game’s codebase hot reloadable. A few people have asked me about challenges and issues with doing that, so I wrote a blog post about it.

Not a how-to tutorial, but rather “this is what I did”.

Hoping it will be useful to someone trying to do the same thing :slight_smile:

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