Idiomatic Zig

Hello everyone,
I’m writing a 2d videogame in Zig with SDL. Though I’m quite experienced in most languages/technologies, I’m just learning zig, and was looking for up to date pointers for idiomatic use of language features/standard library in particularly two areas: memory management and I/O (Zig version baseline is 0.16). Do you have any such references? Googling it give me results for previous versions usually (I understand 0.16 is only two months ago, but still hope to find something).

Thank you all!

Here are two good docs entries written by the community:
https://ziggit.dev/tags/c/docs/14/zig-0-16

3 Likes