Zig-3d-homebrew

Not without hurdles, i managed to write a build script that allows linking of .zig code with the devkitpro libraries.
I took inspo from [see below], i struggled a little with zig’s linker and other stuff, so i went to write out a more manual approach, sacrificing abstraction.
I will write out a better documentation for it, but i am too tired right now, see for yourselves
github link: GitHub - Boris4535/zig3DS-0.15.2-: Starter pack for developing 3ds games/applications with Zig
*Credits to the original repo owner, and user erikwastaken for the initial build strategy.*

Happy coding.

Shameless plug but you may be interested in zitrus if you want to drop all dependencies and only use zig. I’m currently waiting for Io to stabilize and continue cooking, no libc is currently implemented however.

Hi, i checked it out already a pair of days ago, its a very interesting and impressive project that im going to look more into these next days, even contribute if so is possible.
Im preparing the grounds to do the porting for a game, and i made this since i had some previous knoweldge of devkitpro.

Besides, i probably will also see which modules from zitrus are the most viable for my use case. (with due credit ofc)
But, right now nothing is set in stone :D, thanks for the input !