SDL3 ported to the Zig build system (with example games)

SDL 3.2.0, the first official stable build of SDL3, was just released! I’ve merged in all the upstream changes and updated my package, so if you’ve been holding out on using SDL until its stable release, now’s the perfect time to get started!

Upstream release notes:

(Not strictly Zig-related, but…)
If you’re familiar with SDL2 but want an overview of what’s new in SDL3, I highly recommend putting on these two videos in the background, where one of the lead SDL developers, Ryan Gordon, ports two C projects from SDL2 to SDL3 while digging into some new features and giving rationale for some of the more significant API changes:

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