this is probably a noob question but as the title suggests whenever I try to build I get these errors, however I’m not trying to link them either, this is my build.zig
file, what is the issue here
const std = @import("std");
// The build function configures the build process for the Mordred-Engine project.
pub fn build(b: *std.Build) void {
// Create an executable target with the name "Mordred-Engine"
// The main source file is located at "src/main.zig"
// The target platform is the host platform.
const exe = b.addExecutable(.{
.name = "Mordred-Engine",
.root_source_file = b.path("src/main.zig"),
.target = b.host,
});
// Define the path to the GLEW library and its headers
const GLEW_Path = b.path("dependencies/GLEW/glew-2.1.0/lib/");
const GLEW_Headers = b.path("dependecies/GLEW/glew-2.1.0/include");
// Add the GLEW headers to the include path
exe.addIncludePath(GLEW_Headers);
// Link the GLEW library by adding it to the library path
exe.addLibraryPath(GLEW_Path);
exe.linkSystemLibrary("glew32s");
// Define the path to the GLFW library and its headers
const GLFW_Path = b.path("dependencies/GLFW/lib-vc2022/");
const GLFW_Headers = b.path("dependencies/GLFW/include/");
exe.linkSystemLibrary("c");
exe.linkSystemLibrary("user32");
exe.linkSystemLibrary("gdi32");
exe.linkSystemLibrary("shell32");
// Add the GLFW headers to the include path
exe.addIncludePath(GLFW_Headers);
// Link the GLFW library by adding it to the library path
exe.addLibraryPath(GLFW_Path);
exe.linkSystemLibrary("glfw3");
// Mark the executable as an installable artifact
b.installArtifact(exe);
}