While working on my emulator project I’ve noticed that size of the zig-cache directory can grow really fast and can easily pass the 200GB in size.
Has the core team looked into this issue yet?
While working on my emulator project I’ve noticed that size of the zig-cache directory can grow really fast and can easily pass the 200GB in size.
Has the core team looked into this issue yet?
It’s known: https://codeberg.org/ziglang/zig/issues/30193
Until automatic cleanup is implemented, you can just rm the folder whenever. (And if you use incremental compilation, there will be less garbage nowadays, according to the last comment.)