in essence: i am trying to read a specific amount of bytes from a file.
i have been trying to update a library (rgbapng) to latest master but running into issues with how to use the file readers.
specifically, whenever i try to read into a buffer, when printing that buffer, it shows garbage data.
this is my latest frankenstein so far.
const png_header: PngHeader = undefined;
var read_buf: [25]u8 = @splat(0);
var reader = file.reader(io, &read_buf);
var allocating = std.Io.Writer.Allocating.init(std.heap.page_allocator);
const writer = &allocating.writer;
try reader.interface.streamExact(writer, 25);
var buf = writer.buffered();
std.log.debug("png header: {any}", .{@as(PngHeader, @bitCast(buf[0..25].*))});
return png_header;
i also tried
var reader = file.reader(io, &.{});
try reader.interface.readSliceAll(buffer);
comptime {
if (@sizeOf(PngHeader) != 25)
@compileError("PngHeader must be exactly 25 bytes");
}
var buf: [25]u8 = undefined;
// readNoEof fills the entire buffer you pass to it.
// It returns error.EndOfStream if the file ends before the buffer is full.
try file.reader().readNoEof(buf[0..]);
// Requires PngHeader to be an extern/packed struct whose layout matches the file exactly.
const hdr: PngHeader = @bitCast(buf);
// PNG stores multi-byte integers in network byte order (big-endian).
// If PngHeader contains u16/u32 fields and you're on a little-endian CPU,
// you'll need to convert those fields (e.g. std.mem.bigToNative) after reading.
return hdr;
It’s not that readNoEof “bypasses buffered noise.” The main risks in the original approach were:
-
Returning an uninitialized value: png_header is undefined and never assigned, so return png_header; will always produce nonsense.
-
Layout / padding mismatch: if PngHeader isn’t extern/packed (and exactly 25 bytes), a @bitCast won’t line up with the bytes you read.
-
Slice / buffer mistakes: it’s easy to accidentally bitcast the wrong range or read into one buffer but print another when mixing Writer.Allocating, buffered(), and slicing.
Reading directly into a fixed [25]u8 and then interpreting it removes those moving parts and makes it obvious what bytes you actually got.