I am not sure how to write code for an early exit when null.
Suppose I have this function:
fn get_node() ?*Node
{
// return some node pointer or null
}
Now calling this one inside another method
fn find_something_inside_my_tree() ?*Node
{
if (get_node())|node|
{
// go ahead with your node
}
}
but I do not want that. What I want is:
fn find_something_inside_my_tree() ?*Node
{
var node = get_node());
if (node == null) return null;
// go ahead with your node, but now we again have to check on null.
}
In reality the function is more complicated. There are more early exits to null.
Is there ‘the negative way’ to write this?
I hope the question is clear.