Hi all, this is a small project I have been working on over the Easter weekend, I’m pretty happy with the result so I thought I’d share it here.
It is basically a build.zig
+ build.zig.zon
that allows you to build BGFX library and use it in your Zig project, but also build shaderc
and directly build shaders in your build.zig
, so you can hook shader compilation into other build steps.
It can also create a single Zig module from a directory with all your shaders, for all enabled BGFX backends, so you can automatically hook all your shaders into your source code.
It comes with examples (working on Windows/Linux/Mac) showing BGFX and shader compilation usage.
It’s been a long time since I wanted to hook shaderc
into zig build system, having to just zig build run
in a clean repo and having everything automagically fetched/built with no submodules nor external make
calls is a joy
Hope some of you find it useful!