Shameless plug, but you could give sokol a try, the ‘GLFW equivalent’ is sokol.app. It’s originally a C library, but with somewhat ‘idiomatic bindings’.
The C project is here:
Bindings with Zig examples are here:
…and a simple Dear ImGui example:
You’ll need the very latest nightly, which has a package-fetch problem on Windows. On macOS or Linux you should be fine.
PS: expect some limitations compared to GLFW or SDL though, mainly that only single-window-apps are supported and instead of an “own the game loop” model there are frame- and event-callbacks. In exchange you get better web support and builtin support for D3D11, Metal, WebGL and WebGPU. I wrote sokol-app originally to get some sort of simple window- and input-support at all across all platforms supported by sokol-gfx without having to pull in a GLFW or SDL dependency, not really as a fully-featured GLFW replacement
What do you actually want to do with the window?
Do you want to use some particular graphics api or not?
Any specific criteria?
I think using 0.14 would give you more options, because it is likely they target either 0.14 or 0.14.1 or whatever is the latest mach nominated version.
At least I haven’t seen many graphics related projects that track zig master.