A while ago, I implemented a raytracer for a school assignment. It was really fun and I decide to finalize it and publish it on github. This article would be focusing on the zig language itself, including syntax, stdandard library, and the zen of zig generally. I have plans to write one about the technial details of raytracing in the future.
English is not my first langauge, if you see any typo, weird grammar, etc., let me know in the comment.