Good news, I have managed to plot my first triangle based on the one in the OpenGL Superbible 7:
Here is the example, and I will spend some time on cleaning and refactoring the code, making it easier to be understood about the pipeline and the steps we need to do before printing the triangle.
I am already really happy to see you have created this binding generator which it definitely helps me a lot on setting up the project with OpenGL, and wish you could find a way on improving the generator to make it more intuitive on tracing the initialization process.