What's the most cursed Zig you can write?

Based on What's the most cursed Zig you can write? - #13 by castholm and making it more cursed, so it becomes a “self-extracting” single-file raylib example:

const std = @import("std");

pub fn build(b: *std.Build) !void {
    const target = b.standardTargetOptions(.{});
    const optimize = b.standardOptimizeOption(.{});

    if (std.fs.cwd().createFile("build.zig.zon", .{ .exclusive = true })) |file| {
        defer file.close();

        std.debug.print("extracting build.zig.zon\n", .{});
        const hash = "raylib-5.5.0-whq8uGZGzQDi3_L7tJzgEINoZN-HwmOs0zkkc2g7ysIZ";
        // zig fmt: off
        try file.writeAll(
            \\.{
            \\    .name = .foo,
            \\    .fingerprint = 0x8c73652187ca3158,
            \\    .version = "0.0.0",
            \\    .minimum_zig_version = "0.14.0",
            \\    .dependencies = .{
            \\         .raylib = .{
            \\             .url = "git+https://github.com/raysan5/raylib#bbeade636cd8c90e18b7e9e841c20b5f8bd15d94",
          ++ "             .hash = \"" ++ hash ++ "\",\n" ++
            \\         },
            \\    },
            \\    .paths = .{
            \\        "build.zig",
            \\        "build.zig.zon",
            \\    },
            \\}
        );
        // zig fmt: on

        // trigger download of dependency and rebuild
        b.graph.needed_lazy_dependencies.put(b.graph.arena, hash, {}) catch @panic("OOM");
        return;
    } else |err| {
        if (err != error.PathAlreadyExists) return err;
    }

    const root = b.createModule(.{
        .root_source_file = b.path("build.zig"),
        .target = target,
        .optimize = optimize,
    });
    const exe = b.addExecutable(.{
        .name = "foo",
        .root_module = root,
    });
    exe.linkLibC();

    if (b.available_deps.len > 0) {
        const raylib_dep = b.dependency("raylib", .{
            .target = target,
            .optimize = optimize,
            .rmodels = false,
        });

        const files = b.addWriteFiles();
        const translate_header = files.add("rayheaders.h",
            \\#include <raylib.h>
            \\#include <raymath.h>
            \\#include <rlgl.h>
        );
        const raylib_translate = b.addTranslateC(.{
            .link_libc = true,
            .target = target,
            .optimize = optimize,
            .root_source_file = translate_header,
        });
        raylib_translate.addIncludePath(raylib_dep.path("src"));
        root.addImport("ray", raylib_translate.createModule());
        exe.linkLibrary(raylib_dep.artifact("raylib"));
    }

    b.installArtifact(exe);

    const run_exe = b.addRunArtifact(exe);
    run_exe.addArgs(b.args orelse &.{});
    run_exe.step.dependOn(b.getInstallStep());

    const run = b.step("run", "Run the app");
    run.dependOn(&run_exe.step);
}

pub fn main() !void {
    const ray = @import("ray");

    const width = 800;
    const height = 450;
    ray.SetConfigFlags(ray.FLAG_MSAA_4X_HINT | ray.FLAG_VSYNC_HINT);
    ray.InitWindow(width, height, "zig raylib example");
    defer ray.CloseWindow();

    while (!ray.WindowShouldClose()) {
        ray.BeginDrawing();
        defer ray.EndDrawing();

        ray.ClearBackground(ray.WHITE);
        ray.DrawText("Hello World!", 40, 40, 20, ray.BLACK);

        ray.DrawFPS(width - 100, 10);
    }
}