Oh yeah, forgot about that. Just the name change will do:
const std = @import("std");
pub fn build(b: *std.Build) !void {
const optimize = b.standardOptimizeOption(.{});
const root_source_file = std.Build.FileSource.relative("src/main.zig");
const exe_step = b.step("exe", "Install executable for all targets");
for (TARGETS) |TARGET| {
const name = try std.fmt.allocPrint(b.allocator, "{s}-{s}", .{
@tagName(TARGET.cpu_arch.?),
@tagName(TARGET.os_tag.?),
});
const exe = b.addExecutable(.{
.name = name,
.target = TARGET,
.optimize = optimize,
.root_source_file = root_source_file,
});
const exe_install = b.addInstallArtifact(exe, .{});
exe_step.dependOn(&exe_install.step);
}
b.default_step.dependOn(exe_step);
}
const TARGETS = [_]std.zig.CrossTarget{
.{ .cpu_arch = .aarch64, .os_tag = .linux },
.{ .cpu_arch = .aarch64, .os_tag = .macos },
.{ .cpu_arch = .aarch64, .os_tag = .windows },
};